WebA combination of the Traps skill and Perception is used to detect traps on the ground. In Fallout Tactics, the Perception stat is used to determine the range at which sneaking characters get detected. Perception is required for many perks, such as PE 8 for Sniper in Fallout, Fallout 2, and Fallout Tactics . WebThe DKS-501 sniper rifle is a long range projectile small gun featured in Fallout and Fallout 2. This rifle allows the user to cause high damage to enemies from long range, especially if the player character has the necessary attributes to induce the more destructive critical hit effects. Despite the telescopic sight, the sniper rifle does not suffer from the same …
Gauss rifle (Fallout: New Vegas) Fallout Wiki Fandom
Web64 rows · Jun 19, 2024 · You can take drugs (e.g., Mentats or Buffout) to get perks that … WebApr 21, 2024 · In the end it will get even more useful with the sniper perk. Start with 6-8. High small guns skill is essential for sniping, speech skill opens quite some options, doctor is useful for quests, perks and healing. So I recommend the following stats for your lone FO2 gunslinger: S: 5-6 P: 8 E: 4 or 6 C: 2 I: 8-9 A: 10 L: 6-8 Traits: gifted, finesse fischer mechanical anchors
What are the best perks for fallout 2? : r/classicfallout - reddit
WebMay 17, 2014 · For FO2 they jacked up all the weapon types with "even better" guns and stuff, which seems cool on the surface, but unbalances the combat and loot even more. I've played FO2 through many times, and my opinion is that it's never better than at the beginning, because that's where you still have to scramble a bit for weapons, ammo, and … WebPermanent companions usually have prerequisites and may not join your party unless certain conditions are met; these vary between potential companion NPCs and often there are multiple possible ways to obtain them as a party member. Unlike Fallout, the game will not allow having more than a certain number of active party members; this limit is half the … WebGet high AG, IN, PE and LK. Don't plan around Sniper - Fallout 1 puts that perk at level 18, but all quests can be done before you hit level 14. Unless you plan on farming deathclaws for ages, there is no point. Leave ST at 5 for convenience and handling some heavier guns. camping themed bridal shower ideas